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Case study / 05Design leadership across three countries

Design Operations

A clearer way for a distributed team to work.

Global Design Lead 2026

Original editorial flow diagram showing a design request moving through triage, assignment, review, and an archived deliverable
Fig. 01 / Design OperationsOriginal editorial diagram by Jemin Park; not a screenshot of EO's internal systems

Project at a glance

Role
Global Design Lead
Team
EO design team, including Izzy Jihyeon Lee and Soyoung Park; freelancers and Vietnam editing collaborators
Year
2026
Scope
Team allocation, request intake, vendor handoff, templates, documentation
Locations
Seoul, San Francisco, Ho Chi Minh City working remit

The problem

EO's design work crosses teams, formats, and time zones. Ambiguous requests consume time before design starts; repeated motion work can become a new file for every editor; and a decision made in a call disappears when the next person takes over. A small team needs an operating system that makes ownership visible.

The call

I argued for a distinct design team and became its lead when it was announced in February 2026. The working remit spans Seoul, San Francisco, and Ho Chi Minh City; those are the locations in my design work, not a complete count of EO offices. With two in-house designers and a freelance roster in the documented 2026 period, I had to decide which work stayed in-house, what could be handed to a specialist, and what the receiving person needed to know.

When an additional hire was not available in April, I expanded the trusted freelance path. On the May client slate, Doyeon and Izzy worked on UI motion for a TwelveLabs sizzle, while Soyoung took a technical deep dive that could reuse motion decisions. Kalshi and Attio were sequenced around that capacity. Those are allocation decisions and team credits, not files I made alone.

The system

Original diagram of request intake, triage, named owner, reusable assets, review, delivery, and archive
Visual evidenceEditorial reconstruction of the workflow from dated records. It contains no private issue or person data.
  1. 01Request with scope and deadline
  2. 02Triage and name an owner
  3. 03Reuse a guide or template
  4. 04Review the decision
  5. 05Deliver and archive
A request route, not a measured cycle-time chart.

I published a Linear project taxonomy so a finite client workstream and a recurring publishing stream could both be found. Intake can open a pre-filled issue with deadline context; an archive makes a published asset available to the next maker. The operating rule is to document the next decision, not every conversation.

The EO School global motion package gives a concrete reusable example: I converted a Final Cut preset set into an EO-branded Apple Motion template and wrote a usage guide for the Vietnam editing team. Other records mention a Motion Master file and planned After Effects templates. That evidence does not establish a shipped MOGRT system or its adoption, so MOGRT remains a proof gap rather than a renamed older template.

In the world

Vendor work followed an in-house guide and external execution model, with written scope, revision boundaries, and a handoff that could be read without another meeting. The team and collaborators made the assets; my role was to allocate, brief, review, and unblock. The requested Lightspeed partnership is still a user-supplied lead without confirmed scope or public clearance and is excluded from the delivered-work claims here.

Outcome

The dated records support a team structure, a request taxonomy, a reusable motion package, and examples of production allocation. They do not yet quantify turnaround or the share of requests handled without a designer. The numbers below remain open until a comparable period and definition are available.

[[METRIC: design request turnaround]] [[METRIC: self-serve request share]]

What I'd tell another designer

Document the decision someone needs to make next. A template helps only when its owner, limits, and handoff are clear.

Keep experimenting
Keep experimenting.

Studies, prototypes and work in progress.