SAMSUNG TV Multi View
Samsung TV's Multi View interface reimagined through survey, eye-tracking and prototyping.

- Context
- Industry-university UX project with Samsung Electronics
- Timeline
- 2021.05-12
- Role
- Project lead, UX/UI, prototype, eye-tracking researcher
- Tools
- Figma, ProtoPie, Tobii Eye Tracker
Background
Multi View lets a large Samsung TV play more than one thing at once. The feature worked; the interface did not. Panels were unintuitive, sources were hard to assign, and watching several screens at once was tiring.


Research
We surveyed 903 people, then ran a concept value test on eight scenarios. What people want changes with the source.





Eye-tracking
A Partial UI over the picture beat a full-screen one, 4.4 to 3.0, and 88% preferred a cap of four splits.





What I made
Multi View raises the Partial UI; pressing down expands it to Full. The eight scenarios became Plus & Play: pick one and layout, sources and panels follow.


Contextual UI
What is true of every source goes to Common Control; the rest is Media or Layout Control. Unequal aspect ratios beat a uniform grid so one screen can lead.


Outcome
I led our team's side of the project with Samsung Electronics.


